Intel added another important name to its graphics research work. Anton Kaplanyan, PhD in NVIDIA’s RTX and DLSS Development, there is Join Intel Former Vice President of Graphics Research in Intel AXG Group. Given his origin, Big Blue is likely to be looking for him to help develop the company’s own super sampling solution.When people think about his July 2020 paper on neural supersampling, This really paved the way for Intel’s related contributions.
Anton Kaplanyan invented the one-sample-per-pixel denoising method used by NVIDIA in its DLSS implementation, and was one of the first to integrate neural network and graphics technology. His previous work includes working at game developer Crytek (they once owned one of the most impressive game engines in the form of CryEngine); co-founding Lightrig, a company specializing in digital lighting and control; and then following up His RTX and DLSS promises on Nvidia. He eventually signed a contract with Facebook to directly cooperate with the company’s VR department to develop virtual reality graphics technology.
Machine learning and light simulation have always been the core technologies contributed by Anton, and he does have an impressive resume in this field. He explained this on his website, he defined his work as: “I like to advance the research of computer graphics, currently focusing on real-time rendering, including neural rendering, perceptual rendering, shadow and appearance, and differentiable rendering My research is used for Nvidia’s middleware and RTX hardware, game engines (UE4, Unity, CryEngine) and games, and Pixar’s RenderMan. My PhD is optical transmission simulation and is also a former game developer of Crytek.”
Since “Original”, Intel has been investing heavily in its graphics technology Poaching Raja Koduri, AMD’s senior vice president and chief architect of the Radeon Technology Group. Anton’s blog post on Intel’s website represents an interesting, company-approved view of his future work in the company; as he said, Intel’s resources “(…) not only give us the opportunity to completely transform how we are driving The seats use these technologies to jointly design graphics hardware and software, and can also look at the potential novel graphics ecosystem from a larger perspective, which can include heterogeneous distributed systems and multi-level computing, and can realize movies on various consumer devices Quality visual effects.”
Of course, the goal has always been to project realistic visual effects directly onto our retina-and Anton may be a key part of Intel’s efforts to capitalize on this vision.