The Raspberry Pi Pico Pong project uses Wii-like motion control

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What if the Nintendo Wii came out in the 1970s?You might get something similar to Nick Bild’s motion control Ping Pong Peak Project, this is almost what it says.But not in a big and fancy wooden box like the typical one Ping pong The console, Bild’s Pico Pong uses a 2 x 0.8 inch to complete all calculations Raspberry Pipeco Microcontroller. Just…ignore its huge breadboard for infrared motion control.
It’s just because Pico Pong uses modern raspberry pie However, the microcontroller does not mean that there is no old-school technology. It is best to dig out your VGA cable, because Bild actually wrote a VGA generator in his Pico to display the game. Pico Pong outputs 640 x 380 @ 60 Hz VGA signal, but if the resolution sounds small, don’t worry. Due to memory limitations, the available screen size is actually smaller, 640 x 350.
But you don’t need a high-resolution ping-pong ball, and you don’t need color. Bild said he can include it but choose not to include it, because writing a VGA generator is already troublesome enough.The real attraction here is the infrared motion control. Bild uses a clever LED system to set it up. Mission impossible Movie.
Essentially, each side of the Pico Pong breadboard emits an LED to a mirror lifted by a pair of QuadHands, which is then reflected into the receiver below. Then, you can place your hand on the LED to block the light signal, and the breadboard will use it as a sign to move the paddle up or down based on the LED you block.
Basically, this is a complicated button press, but so is 90% of the actual motion control on the Wii. As for how you can control multiple paddles, for example, for some multiplayer games, you can’t now. In addition to the display signal and motion control, Bild also implemented computer control on the paddle opposite the player, which means that the game is currently only suitable for single-player games.
like The best Raspberry Pi project, You can find the complete instructions for building Pico Pong by yourself on the project’s GitHub page, including the parts list and Bild’s code.
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