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What is variable rate shading? Basic definition of VRS

VRS on and VRS off (Image source: Microsoft)

Variable Rate Shading (VRS) is a rendering technology that consists of Nvidia Graphics Based on Turing (RTX 20 series and GTX 16 series cards) and Ampere (RTX 30 series) architecture, and Intel Gen11 graphics architecture,arrive laptop In 2019 Intel’s 10nm Ice Lake CPUThe purpose of VRS is to allow Graphics processor Use different amounts of processing power to render different parts of the image in the same frame. Use VRS, a GPU It can use its full coloring processing power for more complex parts of the image, while using less processing power for the simpler parts of the image. VRS is used in conjunction with games and software developed to support this technology, and requires less GPU for running the program.

(Image source: Intel)

Below is a video from 3DMark showing the visual and performance difference between VRS on and VRS off.

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